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Basic Faq

Post  hanflyesolo on Mon Nov 08, 2010 8:36 am

Amarr Radar White Noise
Caldari Gravimetric Spatial Destabilizer
Gallente Magnetometric Ion Field
Minmatar Ladar Phase Inversion
1 AU = 150 mil km

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Damage types:
Guristas (Mercenary) - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Minmatar Freedom Fighter - only Kinetic
Amarr Navy - EM / Thermal

Damage types to do.
Angel - EM (shield) Explosive (Armour),
or thermal all round
Amarr Navy - EM (shield) Explosive (Armour)
Mordus - EM (shield) Explosive (Armour)
Gurista - EM(shield) Explosive (Armour)
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM (shield) Explosive (Armour)
Zazzmatazz - EM (shield) Explosive (Armour)
Rogue Pirate - EM (shield) Explosive (Armour)
Odamian - EM (shield) Explosive (Armour)

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Scanning Info
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1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU - (2.147.483.647/149.000.000)

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Mission types
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Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

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Complexes
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1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship

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Sec Status
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Players with -1.5 or greater can enter all systems
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Players with -5.0 or worse are outlaws and can be attacked anywhere.

Read more: http://eve.battleclinic.com/guide/8419-Bio-Basics.html#ixzz14fcF2xYr

hanflyesolo
Mechanic

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Join date : 2010-11-08

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